hi guys
as im in the flavor to work with blender once again i have an issuse with baking normal maps. is there a way to have a baking cage/projection cage to determine the length of the rays that are casted to the highpoly per face of the lowpoly like in max or maya or xnormal?
that really would be cool if its possible because otherwise i have to spent way to much time of fixing the maps when they r baked.
thx for the upcoming repies