it seems like I’m unable to bake a good working normalmap.
As you can see in the screenshots, I have this pavilion model and a low poly version of it.
I just created a a basic automatic UV layout for it, just for some testing reason.
When I leave the bias value at 0 I only get an almost flat normalmap, with some yellow/green dots onto it. If I increase the value to 0.1 I get the second result, where most of the map looks fine but those yellow/greenish bricks…
I really have no idea, what I’m doing wrong here and why some parts of the map look fine and the rest doesn’t.
Any piece of advice would be highly appreciated.