Hi there,
it seems like I’m unable to bake a good working normalmap.
As you can see in the screenshots, I have this pavilion model and a low poly version of it.
I just created a a basic automatic UV layout for it, just for some testing reason.
When I leave the bias value at 0 I only get an almost flat normalmap, with some yellow/green dots onto it. If I increase the value to 0.1 I get the second result, where most of the map looks fine but those yellow/greenish bricks…
I really have no idea, what I’m doing wrong here and why some parts of the map look fine and the rest doesn’t.
Any piece of advice would be highly appreciated.
cheers,
cnob