Hi, I’m having an issue I did not notice until I made a render of my model and I found out it was because of the normals I baked. I created a high poly model of this package and sculpted it to get the shape and details I wanted, then I did retopology to get a low poly version of it and then baked the normals, but I’m getting these artifacts that are barely noticeable but annoying.
I tried searching for this but I didn’t know where or how to start searching for this, but the closer you look at it the more noticeable it gets, like if the shading had patches of islands, if you were looking at an elevation map of a terrain.
Then if I crank up the value of the normal and I preview it with the nodewrangler it becomes even more visible
These are the models both hp and lp