How do I get gradients that are closer to the suzanne model?
By first attaching or posting a link to your blend file so other users can see what you are not doing correctly.
You don’t use baking as that bakes the difference in normals between two objects.
If you just want to render the object showing the normals an easy way is to just use a shadeless material with a normal texture applied mapped to the objects normals.
See the attached blend file. You can just append the material from it (Shift+F1) into your blend file and apply the material to your object, then just render the scene
Wow, thanks! I actually tried to figure out how to display it with materials and three textures mapped from normals to colors. Not sure how the image texture works, but Blender’s doing exactly what I need, so thanks again.