I’ve been struggling with this for two days now.
The setup:
- A high poly model which also has a bunch of materials with their own bump maps, all blended with nodes.
- I use blender render.
- Blender version2.77
What happens:
- When baking a “complete map” everything is working as expected, all the materials are laid on top of eachothers.
- When baking a “normal map” blender appears to completely disregard the bump maps and is delivering to me a flat surface where there should be details.
Anyone has a clue there?