Hello,
so I started baking a character of mine today. I managed to bake everything except these bracers.
Now…
I checked the normals of both low and high-poly models…
Recalculated both…
Low-poly model is unwrapped and has a texture…
In the “Bake” tab, ‘Selected to active’ is enabled…
1st I select the high then the low-poly model…
In the picture the two models are on top of each other, I just moved them so people can see them…
I unwrap the low poly mesh using ‘Smart UV project’…
In the image texture, you can see I get zero results.
What else…Any ideas would be really appreciated.