Hey guys!
I’m attempting to bake the normals for the object on the right onto the uv map of the face on the left:
It’s not been working at all thus far. Using the default Blender Render, the left face is all that shows up:
And in Cycles, there seem to be spots where the normal source should be showing up, but there’s naught but blank space:
For Cycles, I used the settings from these instructions, and in the default renderer, I have Selected to Active checked and have tried various settings of Distance and Bias to no avail.
Any insight?