Hi. I have been experimenting with both technics for large oceans.
Besides tweaking some things in the settings to make the calculation of those pixels are not in the camera faster I am using Ecycles.
My experience so so far is that the mesh that has the bake maps will be insanely dense to match the ocean modifier outcome. I ended up, for now, using the ocean modifier. I am just curious about what is your workflow if you have experience on this. I understand the bake method should be way lighter for the computer, but I am wondering if the fact that the mesh needs to be super dense …and the render is loading exr files…does not make it slower in the end.
What do you think?