Baking out maps from a high poly sculp

Hey there. I recently finished sculpting a 3D model of a dragon head. Everything is looking good but my polycount is close to 1 million polygons.

I have a base mesh of my head, and I was wondering how can I bake my sculpture into individual image maps (displacement,AO,spec,normal …etc) so that I can apply them to my base mesh ?

Thanks for any responces in advance :slight_smile:

Render baking
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake


http://www.katsbits.com/tutorials/blender/baking-ambient-occlusion.php
https://www.youtube.com/results?search_query=blender+baking+maps

With so many resources I feel kinda stupid for not looking them up. Thanks a lot for the great info :slight_smile: