Baking particle animation to animated meshes for Alembic export

Hi guys,

Is it possible to bake a particle system that spawns instances of a mesh object to real animating meshes, so the meshed and animated result can be exported as an Alembic file to an external editor / renderer?

The Convert button of a particle system only seems to convert one frame to meshes. Baking the particle Cache also didn’t work for this purpose.

Many thanks in advance for your help.

I suggest using Particle Instance modifier

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Nice, it works! Didn’t know about the modifier, thank you.