I guess this is an old problem… Im working in an animation where a plane emitts some particles. The animation goes from frame 1 to 300. The particles appear slightly later so I bake from frame 100 to 250. I go in so much detail cause I guess the problem has to do with time and time origin. The thing is that when I render the animation the particles appear before frame 100. They shouldnt be there, they are not defined to start at that moment (Sta:100) and they are not baked to start at that moment.
Seems that the solution (at least for me) has been to bake the whole animation (from 1 to 300).
Can someone tell me why is this happening?
Thanks in advance.