Baking Physics in the Game Engine with 2.5

How do you bake the physics in the game engine to IPOs (or whatever they’re called now in 2.5)? I know how to do it in 2.49, but I can’t figure it out in 2.5. I’m trying to get the ground (A cube with the fracture tools used on it) to fall apart in the center, so I put a plane on each side, leaving a gap between the two planes in the middle, so part of the ground would fall through there. Help on this would be appreciated, and also if anyone has a better idea on how to make the ground fall apart, I’d love to hear it :smiley:

Thanks!


Okay; I’ve found a better way, but only if this is possible. I found this video, and I was wondering how I could do this in Blender. I already have a fractured surface, so all I need is something to destroy it. Is there a way to get other objects to move away from a certain object once it gets close enough? Like, an object that could repel other objects? Thanks!

Well to bake in 2.5 just select Record Animation from the game menu.

About the force field, in aligorith’s gsoc branch you can affect rigid bodies with a force, but the trouble would be to keep them sticked together at first… I’ve managed to do something similar recently with the damping values, but then I needed some other geometry to push a way through. Video here.

Anyway as I saw in your cool example you may not even need physics, as the pieces don’t seem to collide…