Baking physics to ipo/fcurves in Blender 2.5

Hey guys,
I’m sure there is a simple answer to this but I’m stumped. I am having problems baking a physics simulation onto my animation.
Basically look at it this way - You have a plane and two cubes on it. I animated cube 1 to move into cube 2 and push it off the edge.
Then I went into the game engine, gave the cube 2 rigid body properties and when I hit “p”, cube 1 moves and pushes cube 2 off the edge of the plane.
Then I went into Game and selected the option to record the physics to ipo/fcurves
When I clicked “p” again, cube 1 did NOT move.
I realize it’s because I chose to record the physics to the ipo and most likely somehow my original animation was overwritten.
So. Is their anyway I can bake a physics simulation into an existing animation without overwriting any keyframes?

Hi,
lock the your original animaltion with the lock symbol and then record your simulation.

Attachments

Physik3.blend (65.1 KB)

Thanks man!