Baking procedurals

I created a tileable normal map outside of Blender and I used it on an object in Blender. I’m not using multires nor do I want to bake out any high poly detail to a low poly detail.

All I want to do is bake out the normal map that I’ve applied to the object in the node editor. It’s been tweaked and changed with a mapping node and I would like to be able to bring the tiled, UVed, normal map into Photoshop to do some further tweaking.

The object has UVs and it IS baking something when I set Bake Mode to “Textures” but it just turns up white.

Am I picking the wrong thing?

Thanks!