Hi,
After Googling for days, I’m still looking for the right workflow (using Blender Render) to bake AO with texture to be applied to all objects as Texture Atlas then split them again with the FinishManualUnwrap step.
I can do it with the help of Gimp then apply texture to each object individually (see below for the expected result), but I have 2 problems to make the process smoother:
- “Full render” doesn’t bake AO with Texture (but adds shadows). Is there a way to bake AO+texture in one shot? I’m bad at Cycles Render but if it fixes it I’m all ears for a detailed workflow.
- If point one is not possible, is there a way to force a new image as TextureAtlas to be applied in the FinishManualUnwrap step in texture Atlas?
Thanks
Attachments
AO+TextureAtlas.blend (506 KB)