Baking Seamless Normals to Disconnected UVs

Hi guys, I’ve been lurking the forums for months and I usually find solutions to problems documented somewhere in the back. I’ve joined today because I’ve been finding myself using the program more and more, which means running into problems more frequently.

I’m trying to bake a HighPoly sculpt onto a LowPoly mesh using BlenderRender. My main problem is that I seem to be creating seams where the uvs have been disconnected.

Here is an image of the low poly with the concerned UV faces laid out.

Here is a view of the low poly mesh at where the seam is visible.

Is there any way to make this bake smooth out?
Thanks for your time,