Hi everyone. I have a problem which I’m not sure how to solve: I want to animate a character which I’m linking from another blend file. I begin by opening the blend of my scene, selecting the Link option, browsing and selecting the file containing my character, and linking its group. You cannot select individual objects in a group instance… so I then select the group and use the Make Proxy option on the rig, which creates a duplicate of the armature and lets me select and animate it separately.
The problem is what I do if my character contains hair or cloth simulations: How do I change the start and end frames of the caches to match those of my scene, as well as bake or free the bakes of my caches? I can’t select the mesh because it’s instanced through a group, unless I also use Make Proxy on it which I wish to avoid doing for more than just the armature. Are there any tricks to make the caches automatically start / end with the scene and to bake / free the simulations?