Total noob here so I apologize if I’m using the wrong jargon. My goal is to export my project as .glb but I’m having an issue with a part of the project that’s using texture nodes. When I export it directly, this object comes out completely white.
I made a part of my project that uses these Shader nodes to make a color gradient (Namely: Texture Coordinate—Mapping— Separate XYZ—Color Ramp— Principled BSDF—Material Output + Image Texture)
I know that I need to export the texture of that object separately, but the best I can get is a solid-colored output, not the gradient.
When I bake the texture using Cycles and Bake type as Diffuse, I get a semi-opaque black output, which is also wrong
I would really appreciate it if someone could tell me what I’m doing wrong. Thanks a lot!