Hey guys. So basically I run into problems with baking from high to low poly. Long story short: I have 3D scans that I fixed, then using RetopoFlow add-on I created another low poly object. I didn’t move characters, leaving both low and high poly objects on top of each other for baking. As it is mentioned in the following tutorial I unwrapped the low poly object and baked the texture according to instructions.
However, the result is far even from mediocre. What could be my mistake?