Hey guys. So basically I run into problems with baking from high to low poly. Long story short: I have 3D scans that I fixed, then using RetopoFlow add-on I created another low poly object. I didn’t move characters, leaving both low and high poly objects on top of each other for baking. As it is mentioned in the following tutorial I unwrapped the low poly object and baked the texture according to instructions.
However, the result is far even from mediocre. What could be my mistake?
There is this (weird) thing whiel baking and the last selected image… and you have to have an image in you shader… and select he correct one last… did i said it’s weird … have to look it up in my notes almost every time (and you do not have any error messages? dependency error…)