I’m working on a script that, when all is said and done, will bake several textures and save them out as .tgas.
I’ve figured pretty much everything out except one thing – I cannot bake the material texture without having shadows. The ctrl+alt+b > Textures function does exactly what I want, but I would like to automate this particular step.
My script will bake a rendered version of the texture including shadows using the .bake() function. How do you get a non-shadowed, full-intensity texture bake?