Baking textures problem.

I’ve already textured my model (large terrain) and need to bake the textures. Whenever I bake the textures, the resulting image doesn’t retain the same quality, i.e., the image seems very pixelated. Am I doing something wrong?

you’re stretching an image across a large terrain, it’s bound to be pixelated. The baked image cant be tiled, which makes matters worse. My suggestion is to increase the image size or split the terrain into multiple meshes and using separate images on each. The first suggestion is easier to do, but i’m guessing you’re doing this for a game so an image too large may not be an option due to speed issues and hardware limitations. The latter take will take a bit of time but yields better results if done right.