Hi, thanks for the advice… even if it left me a bit confused.
Lets take this concept as an example:
Is basically a huge cave and an arch structure with the sun illuminating from outside.
I baked (diffuse and light/shadows) in a 4k image for texturing the whole place. I tried 2k but it was clearly not enough, too blurry.
As it is it has the same pixel density everywhere because I wanted to do it quickly and is still blurry. I suppose that for a final version I should redistribute the UVs giving more pixels to the areas that you can see closer.
- Is a single 4k texture enough for a level like this?
- Is it too big?
- Can I bake the light and shadows independently and apply it on top to all the objects in the level while preserving each one with its own UV and texture?
Thank you very much