Hi, blender artists I wish you’re having a good day
I would like to bake this armature so that I get rid of its parent while keeping the movements of the armature as a whole (location movement). I do this successfully but the animation of each individual bone stops!
Steps that I do:
Select the armature in the object mode > go to Object menu > Animation > Bake Action > check Visual Keying, Clear Parents, Clear Constraints > Click Ok.
The armature is the child and it’s parented to the empty sphere. The empty sphere moves along the path using follow path constraints.
The root bone have a Noise modifier on the f-curve. The other bone has a Cycles modifier on the f-curve.
baking tests.blend (601.1 KB)
Your assistance is highly appreciated.