Hi, folks ,
I’ve been watching videos on Baking in Blender and I have some questions on matters that I was left unclear of.
Is Baking recommended for using in High Resolution stills renders or games only?
Can you choose to only bake selected elements of an overall scene to speed up render times?
I’m also curious whether baking may be helpful technique on a less powerful computer to speed up render times when using Cycles?
Does the time it take to create material bakes negate any advantage in having a quicker final render at the end?
Is there a rule of thumb for breaking down a scene i.e best to reserve any baked material objects to middle or far distance objects to lessen the resolution of maps required to be baked?
Any help advice and creative opinion much appreciated