Good morning all,
I’ve just posted this vid (http://youtu.be/UwbmLsYTeyU) on how to bake a vertex colour model to a UV mapped geometry but am having the final baked texture being washed out (pale). Now I can correct this in Photoshop no problem but I’m guessing I’m missing a (obvious?) step that would make that unnecessary. If you have a moment, I would greatly appreciate if someone could look at what I’m doing and identify where I might be going wrong.
Thanks in advance to everyone.