I have this Character i am making for a game and want to export it to Unreal Engine.
My problem now is that i have this procedural skin shader with very small detail that cant really be baked because even a 4k texture can’t display it and just turns out noisy even with high sample counts.
I can’t really find any way online to properly do this and would appreciate any help i can get with this.
If the details are similar all over the surface (such as a noise), it might be better just to tile it.
You can rebuild your procedural shader in UE, or just grab one, there’s thousands of highly realistic skin shaders for UE out there
and just paint a mask where the color differs(lips etc.)?
