Baking with Ambient Occlusion

Hello! I’m in the process of texturing a revolver model I made, and I can’t seem to figure out how to bake it. I am not baking it for the purpose of normal maps and the like, but rather to apply finer shading on it that will make the final texture and model look much more detailed.

Settings I am using:

Full resolution:

Result on UV map:

Full resolution:

Thank you for any help!

In the Bake panel try deselecting the ‘Selected to Active’ tickbox before baking

That worked perfectly, thank you!