Baking with Cycles

Hey guys, I was trying to use a sculpted multires mesh to bake normals to my lowest subdivision model with cycle’s bake from multires option, but I was running into problems of it not following hard edges, and the final render in cycles very much resembling a viewport render with smooth shading, and auto smooth turned off. The problem in the shading occurs following the very outer edges of faces. First picture is of the multires mesh that has been sculpted, and the last is of the object rendered in cycles with the normal plugged in. Any help with this would be greatly appreciated.

turretmesh