Balance lighting a texture

I have a good carpet texture but like most textures Found on the Internet it is uneven in its lighting, so when I scale or map it using the mapping node it looks like tiles, how do I even out the lighting of a texture?

here’s one way

Thank you! Ill give that a go. Just found out the technical term is “vegnetting” (darker or lighter outer borders of a texture) going to google this term to death.