I’m doing my first - up to now - unassisted render, using Cycles. I’d appreciate advice in getting the lighting balanced.
In the first render, I have one emission plane in front of the figure - strength 4.00 - this gives me the correct lighting for the figure, but leaves the background too dark. I also have a smaller emission plane to the right of the figure, emulating a light source coming through a window off-camera to give a rim light.
In the second render, I have increased the emission on the front plane to 5.8 to give some light to the background, but this has over-lit the figure. I have also replaced the rim light with a spotlight - strength 10.3 - coming through the window. Was hoping to emulate a shaft of sunlight using volumetric light, but can’t find a setting for this. The spotlight doesn’t seem to be contributing anything to the scene.
So, what I am looking for is a lighting setup which gives more light to the background, as in the second render, without washing out the figure, as well as a shaft of light coming through the window to act as a rim light.
Any other C & c on the renders most welcome