I’m trying to figure out how to get this simple(???) “mechanism” to work in the game engine. (b 2.61)
I’m messing with the pivot constraint and the rigid body joint, but I’m not sure how they’re supposed to work.
When the ball falls on one of the green “wings”, the green assembly should rotate around the red “axle”
Thx for any tips / info
(blend file attached b 2.61
gearGame1.blend (402 KB)