I have a pool table and just want to animate a break, so i added rigid body and that, and set the stick up so it would move forward and supposably hit the white ball and the white ball hits the rest - when i click the mouse button and selected record game movement to ipo i think it’s called so it records the movement in the game engine to ipo so i can render it as an animation, when i enter the game engine § it’s like the balls have no gravity they just fly away :eek: this is with the gravity set on bullet, yeh yeh so um i just want it to work like an ordinary pool table could anyone p[lease help.
maby they need more mass ?