Hi everyone. I’m relativly new to blender. I’ve been using 3ds max for about 2 years, before i decided to switch completely to open source software a moth ago. Windows to linux(ubuntu) transition was nice, photoshop to gimp went good, but 3ds max to blender was a bit painfull, at first. Actually, i first tried blender half a year ago on windows and i was very dissapointed in blender. But i kept exploring it and since i switched to ubuntu linux lately, i decided to go with blender full time. As time went by, i came to a conclusion that blender is not so bad after all, even lightyears ahead of max in some things. And judging by the way it’s developing i think that blender has a really bright future. I got tierd of new versions of 3ds max… buying someone’s elses plugins and making a few minor changes and calling it a new big version. That’s why blender will eventualy beat max, imho anyway.
I’m sure you heard this things millions of times, but i’d like to say a few things which would make blender much more acceptable to first time users switching from other 3d apps:
1.) When you create a new objects, they don’t allign to grid but to users view?? Also when creating new objects, specially cube and plane, you can’t choose size and number of segments. I know all of this can easilly be done in a few more clicks, but really this two things were the main reason why i allmoast uninstalled blender after only 5 minutes. It may be insignificat, but it’s one of the first things everyone tries, and first impression is very crucial, as i understand i’m not the only one who thought of uninstalling blender after only a few minutes. Also it would be nice to have some more mesh primitives to choose from.
2.) Blender should have timeline in seconds, because with frames only some poblems could arise. For example, if you’re doing a precise physical sim and then you later decide to use 30 fps instead of 25fps you could run into some problems.
3.) Why are there no real-world units like meters or feets in blender? I’m a physicist so this would make me very happy.
4.) I know this can be faked, but camera target feature would be nice.
5.) Since extrude is so much used it should have more options, not only two. For example, extrusion along face normals for groups of polygons.
There are houndreds of other things but now i can’t remember them all. Oh and i miss n-gons, but if understood corectly bmesh will take care of that. Oh and one other thing… something that i miss most in blender is afterburn. If only blender could have some decent smoke and fire simulator, but i’ll survive.
I also have a few suggestions, if i may. I would really like to see this modifiers: bend, skew, taper and twist modifiers. Also, i think it should be possible to chose in render options window from which view or form which camera to render. This would allow for some nice transition effects in node editor and would generally be usefull thing. Also some more procedural shaders like tiles, and better use of existing shaders would be a nice addition and i asume devs are working on it. Existing ones are mostly b&w and there is no way of using any of them as a sub-shader.
Ok, now that i finally got used to blender, i tried to make this little animation of balls droping on to the floor, with hdri lightning and GI (with yafray), matrix bullet time effect (time slowdown), camera moving and zooming in and out and of course node editor things like vector blur, DoF and glow. Second animation is basically camera moving around the pool balls. Here are preview pics of both videos:
, and link for videos:
http://rapidshare.de/files/38024639/Balls.zip.html
Exuse my not so good english if there are any grammar mistakes, and tell me how you like the animations.