Ive always been fascinted by these small oriental trees, and decided to create my own take on them.
I was going for a semi-realistic style, but with obvious more toony influences. All Blender(nodes used for color), Photoshop for text etc.
Blender Internal, 14 minute render. I can post up wires or anything people want.
Im open to all crits/votes/opinions.
@Blenditall: Thanks man. The textures are mostly image based, but they all have at least one procedural texture layer. @CD: Yeah, I guess I always overdo it a bit @Blackboe: Yeah, tis a play on words. To sorta play off the toony aspect. Yeah, the dof is a bit strong, Ill rerender it I think…tomorrow
really good stuff in there, especially the modelling and the textures
however there are a few things i think you should consider revising…
First off, you really overdid the DOF seriously, it’s waaaaay too much
also, those really bright green string things–its not too clear, at least to me, of what those are, especaially because of the really bright, unnatural color… vines perhaps?
lastly, those little piles of dirt at the bottom of the pot; imo, those piles are way out of place, they seem too squished up against the pot - which also shows how similar the textures are. i think, unless the pot itself is made of dirt, one of those two textures needs lots of changing
ok, those things aside, it really is a nice piece
I know you like to go DOF happy on all of your images, but usually you don’t need a lot, just enough to attract more attention to the area of focus while not blurring the other objects to a blurry mess.