ok, so making graphs in excel for physics papers is kinda boring, so I got the idea that maybe I could make a script that would make a cool graph in blender! (and i needed the scripting practice anyway;)) so here 'tis:
edit: latest version (.tar.gz)
windows users: alot of free programs can unzip gzipped tarbells, izark is a good one (just google it)
and what it looks like streight from the script (only added a world and lights, the script does materials:
and the ui (image edited, left is on default, right is ‘rounded’):
a little explanation:
Cycle: this menu has four choices, use mat 1, use mat 2, use mat 3, and cycle. 1,2 and 3 will make all the bars the same color (either one, two or three), cycle will make it like the render above.
Color Pickers: below cycle there are three color pickers, these control the color of material one, two, and three.
Data Box: enter data in this box, it should be a list (i.e. [1,3,5,2,3,1])
ScaleDn: this number box (in center, fuzzed) will scale the bars up or down, it’s kinda temperamental… I wouldn’t use it…
Reflect: Whether or not the backdrop is reflective. (turns raymirr on and up to .25)
Shade?: whether or not to shade the bars. (off = shadeless setting in materials)
Backdrop col: This color picker chooses the backdrop color.
Exit and Graph: these should be fairly obvious.
tell me what you think.
oh, and special thanks to Cambo and R3gis, I tore apart their scripts learning what I needed… (yay for docstrings!)
also: plans for next version: add labels and more options. I’d also like a duplicated object option where an object, like susanne, would be duplicated up then the bars would be used with boolian modifyers (intersect) to make monkey graphs…