I’m now officially converted to Blender, here’s my first character rig and work in progress. Don’t worry I will change the hairstyle, this is bad… I know.
I’m getting grips with the workflow and Cycles renderer and loving it so far. Render-time with hair is a bit high but with no Cuda cores to speed things up and hope to change this soon. Anyone knows if GPU hair rendering supported yet?
Here’s an updated version, more lights added as well as a backdrop. The underlying geo that contains the eyebrows hair particle system has an unwanted effect on the subsurface skin shader. Perhaps to fix this problem I need to move all the hair into a new layer and comp, this just mean extra render time, already on two hours
Thanks, well she’s rigged so perhaps yes, it’s been a while since I’ve last entered a little 11 second challenge. I will invest in a CUDA card soon and throw out the OpenCL.
Quick fix, I’ve applied a mask modifier to exclude the underlying brows geo containing the hair particle system so not to affect the subsurface skin shader, as seen above anymore. Dance of joy!