I’ve started research about quad modeling back in 2013, to invent some tools, that will make organic effectivepoly modeling faster. That’s how F2 was born. As a result I’ve got some baroque models, and start stock trading, to make funds for local and general develoopment.
This interior is a composition of different models, so it is hard to say how much I’ve spent on modeling, but interior was started in november 2018, so, I guess, I spent about 2-3 weeks of artwork since then.
I invented stripe modeling workflow with gamepad and mouse to get rid of sculpting, becuse it was x3 times longer, so I use it only when refrences are really bad, so you have to “find” a shape before modeling.
You can find timelapses of process on my channel.