barrack “Paris” - part of the free project FallintoDusk and hystorical set of social, industrial and commercial buildings constructed for the “Society of Tver Manufactory” in 1856 - 1913 years.
in the LAST MESSAGES [SUP][SUB](*.blend ►[/SUB][/SUP] BY NC SA[SUP][SUB]) [/SUB][/SUP]you can FLY around it [SUP][SUB](select camera “fv”, Viewport Shading=texture, press P: w,a,s,d,shift,space,ctrl,mouse)[/SUB][/SUP]
you could write something right here
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Are the windows separate objects from the wall? They’re nicely done. The top of the building looks fairly challenging, looking at the photo. Is this to be a game asset?
about windows: no and yes). no - on the wall, but yes on the another layer. [SUB][SUP](although their easily select from the wall by pres L)
[/SUP][/SUB]nicely done not all, while it is difficult for me to do the arched windows (.
top of the building probably main part and after applying Array - needs to work with asymmetrical part between floors. ohhhh and there are many arcs too)))
yes, it’s planned as part of the game. but before: our team should complete the scene, fill the soul (animation, teaser) and make a demo with basic interactions.
ps: I’m glad that you are interesting and I’m sharing all .blends - it’s free for non-commercial use.
gw70_0.34.blend (1.46 MB)
3 blocks, one for Array
more details at the front
blend for fly - gw70_0.94
remained whistles on the roof.)
I think that I’ll skip a few details and somehow texture this)) if you know how doing this better (and fast) for BGE please tell.
fly, maybe you’ll see some))
Hi, i m making diploma with this structure, but unfortunately last link is not working, maybe you downloaded this back in 2015? you ll help me a lot thx
No, I didn’t download the file that the original poster linked to, sorry.