Barrel Trouble :(

Well here’s my model of a barrel…but… When in edit mode it’s standing mid air, and when it’s in game it’s forced ont the floor :mad: I cant make it phsyched!!! And not to mention, the faces wont respond to physics :frowning:

Hey, James!

I tried it, and found it had to do with the mesh. I added a seperate object, switched it’s mesh to that of the barrel, and it did the same thing.

I quickly remade it and had no problems. Oh, and I’d make it 8 or 12 vertices around. It’s more symetrical.

Good luck!

reinds me of the punchline of a joke…

Employer “you can use the barrel everyday except wendsdays”
employee “Why? what is wrong with wendsdays?”
Employer “because, wendsday is your day in the barrel”
{drumroll}

I’ve checked, all faces on barrel are seted to shadow, verify it on UV Face Mode>Editing(F9)>Texture face>unmark shadow button and try again…Sorry my poor English I’m Brazilian…Good Luck.

Thank you Estefane :slight_smile:

p00f, is that an Hawaiin joke…??? :slight_smile:

Why does the shadow option disable physics partially? It doesn’t make any sense?

The “shadow” option makes the object behave like a shadow (it is always on the ground then). I’ll show you an example in a bit.

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Thanks mate :slight_smile:

Here is an example of the purpose of the shadow function.

http://www.box.net/public/ekkmpcnugz

Use the arrow keys to move, and marvel at this little demo I spent 45 minutes on :rolleyes:

Thanks a million mate :slight_smile: