I’m trying to make a setting for a show called the fossil hunter. I posted here a couple weeks ago for something more complicated, but i’m trying to keep it simple now. The thing is I need it to look realistic… and it’s not looking good so far. Here is a render with and without post processing.
The post processing seems to be working in my favor a bit, (by simply hiding how bad everything looks with the blur lol). But all in all, i’m very disappointed in the lack of realism I’ve been trying to achieve… I don’t really know where to start.
In my render, I have no sculpting applied on the skull (on layer 5 with the included .blend, you can see the sculpted model which, to me, isn’t adding a whole lot of detail-- definitely not worth the 5 minute increase in render time). I basically have been using textures with a NOR applied and it seems to make things look a bit better (I would say it makes it look almost on par to sculping, just without the long wait which is a win imo).
The environment, to say the least, sucks. Period. I’ve been hesitant to spend a lot of time on it considering how bad my skull looks with as MUCH time as I’ve spent on that.
I guess the point i’m getting at is this-- what is my problem? I’ve been using blender on and off for the past couple of years and my renders don’t really seem to be getting any better as far as realism goes. Is it the modelling? lighting? texturing? I’m just getting to a point where I feel that realism isn’t possible by the methods I am currently using. And I can’t blame it on blender or the blender internal renderer, cause I have seen some of the amazing work you guys have done on here. I can’t even get close to that sort of realism with a simple model!
If anyone has ANY input, I would be more than happy to listen and hopefully use it to get me out of this rut!
FYI layer 3 is my active layer that i’ve been working on