Bas-relief addon

Hello. I just released an addon which replaces the old bas-relief node patch and has a better functionality:

It is distributed to all donors of Blender CAM, so it’s not fully opensource( yet), but will be as soon as the donations reach a certain level. Remember, you can get access to the addon by donating a single cent, so it’s up to you how much you give and also now- almost for free.

For those who don’t know what this is, read the linked webpage…


wow, that looks pretty nice
I have a CNC wood router, donation’s on the way, look forward to playing with this
thanks for doing this work

Dave

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wow terrific will look into donation - this I assume only works with flat surfaces to project onto?

cekuhnen - of course you can project on any surface.
The process takes zbuffer, and “compressess” it smartly on a surface.
Similar like the original node.
This version has these improvements:
Planar constraint(very important for many cases)
Mask scaling(you can use a mask to scale slopes compared to each other)
silhouette exponent - this puts back silhouettes a bit by the original depths

It’s not a node, but it’s easier to set-up, when you learn with it.

I purchased your older tutorial Videos, reinstalled version2.62, but some parts of the models built in more recent Versions are missing…
where I must I look to bring them back??? thanks for your great job

No, you didn’t purchase my tutorial Videos… I did’t do any.
I don’t sell anything, although this addon will be GPL’ed after some level of donations.
You just paid somebody who sells my old GPL code.
So, ask this person for support, it’s some russian guy.

This is quite a funny story, some guy selling a piece of GPL code I did, with his tutorials…

I’m pretty sure it must, but I’ll just double check - the addon makes the bas relief in the .blend file, right? So, if I just want a model in Blender that’s a bas relief, that’ll work?

The addon basically generates a displacement map, which is saved on the hard drive. You can then use it with a subsurf modifier and displacement modifier on a plane object to make a model out of it.