base mesh for character modelling


(theresnothi) #1

does anyone here who creates human characters modify a stock mesh that they created to create different characters?

I guess it would be a very fast way to go about it


(Hos) #2

Never! That would be cheating!

Chris

P.S. What do the following pictures have in common? :wink:

http://www.ualberta.ca/~cwant/blender/dewdC42a.jpg
http://www.ualberta.ca/~cwant/blender/fB10.jpg
http://www.ualberta.ca/~cwant/blender/temp/heremonster.jpg
http://www.ualberta.ca/~cwant/blender/satan.jpg
http://www.ualberta.ca/~cwant/blender/monkeyframers/2002-07-Jul/2002-07-Jul.jpg


(IngieBee) #3

LOL, now that’s what I call, LOL, recycling! LOL !

I always work with a curve or circle and build out 3d. I use pictures to guide me, front side and top. Mostly, I suppose, because I’d like to keep the faces as low as possible for real time engine, but also, I feel like I have more control and it’s cleaner, so if I want to smooth it out, I still have more control.

Well, that’s what I do ;o) On the other hand, when building something that obviously has the shape of a sphere or cylinder, of course I use it.

Love LOL, gosh that’s just so… LOL funny since I definately have the LOL habit!!! Hee hee hee Silly IngieBee


(overextrude) #4

LOL

What great work and a great sense of humor! :smiley: :smiley: :smiley:


(MaceG) #5

Me, I start with a cube, and extrude, extrude, extrude.
Usually.


(blengine) #6

i really wishthere was a SPACE BAR>>ADD>>MESH>>ONE VERTEX…
that would make my life alot easier =D no more adding three point circle, deleting two verts for me!
maybe when it goes open source i could add a menu item somehow =D


(ilac) #7

Hi,

Do you know you can add a vertex by pressing ctrl and then left clicking while in edit mode?

So you can add any mesh object you please press ‘A’ to select all vertices and then delete. Then press Ctrl+LMB and click away… :smiley:

regards
Fabrizio


(overextrude) #8

You can also extrude a single vertex, which I do quite often.


(blengine) #9

So you can add any mesh object you please press ‘A’ to select all vertices and then delete. Then press Ctrl+LMB and click away…

lol, if i was gonna add an object and delete all the vertices, i might as well leave one left instead of making one afterwards :wink:
stop making more work for me, my life is complicated enuff 8) [/quote]


(ilac) #10

[/quote]

I was quite serious actually! It’s easier to press A, X, LMB then to stay picking out the vertices you do not want and after moving the one vertex you left behind and moving it to your starting position!

Still I guess it’s a matter of personal preference and habit ! :wink: Sorry to have made your life more complicated :stuck_out_tongue:


(pato) #11

Very cool tip! This will help me alot while learning low poly character modeling. :slight_smile:


(rwv01) #12

Thanks. This is a good tip.

What’s odd is many of the beginner tutes I’ve seen tell you to add a mesh then delete all but one vertex. It seems to me that the Ctrl/LMB way should be pointed out right from the start as it’s such a basic operation.


(ilac) #13

[quote=“overextrude”]

You can also extrude a single vertex, which I do quite often.[/quote]

True but that is not possible if there are no vertices!! (as in my example) :wink: (ie. Unless you know how to ‘overextrude’ :stuck_out_tongue: :wink: )

To those of you that are new to the LMB+Ctrl:

Once you do have a vertex then you can continue to LMB+Ctrl or extrude as Overextrude suggested. The main difference will be that LMB+CTRL will place the point in the plane of the cursor (depth wise) whereas extrude will keep the new point in the same plane as the one from which it is being extruded. Which you use is obviously dependent on what you need to do! Doh!

One last thing. pressing CTRl+LMB while having another vertex selected joins the two with an edge. If no verices are selected then you will get an unattached vertex in ‘virtual mid-air’

Glad to have been of assistance to some of you :smiley: