I have been working on the base mesh for a character and while I was working on the head, I realised I was not sure how I wanted to proceed.
For the character I’m currently working on, all he has on his head are some aviator goggles. So naturally, I assumed that I would make a base mesh for his head and sculpt the details on that without worry - the goggles would be modelled separately and I’d fit them on at some later time.
However, for another character, their face is mostly hidden behind a full helm (or whatever it be called - something along these lines: random image). In this case, I’ve seen it done both ways: some model the helm as a part of the base mesh then separate it out, others the head and fit the helm on later.
This is probably a rather subjective question, but in general, which is the better convention?
Cheers
Edited to add: I realised that I forgot to mention - you will probably never see the character’s face or head at all. All you see is the helm. Is there any merit to actually making a proper head sculpt? (Aside from the practice, of course, ha.)