Hi. How can I easely get an object to rotate 360 degrees around it self, over like 50 frames?
If i press I key at frame 1, choose one of the options with “Rot” in it, then go to frame 50, rotate my object 360 degrees and press I again, and choose an option with “Rot”, the object isn’t rotating in frame 1 - 50 at all.
If i make a “middle-key” at frame 25, where I rotate the object 180 degrees and press I and choose some option with “Rot”, then the result just is an object than rotate 180 degrees from frame 1 - 25, and then rotate BACKWARDS 180 degrees from frame 26 - 50 :(.
I want to make a model of the sun rotate 360 degrees over 44 frames (and if possible, I would like the the speed is constant. That menas no acceleration at start, and no deacceleration at the end). I just can’t make it happend. I’ve tried using bones, but it still not work. Please, some one help me here…