Hello everyone, I’ve looked everywhere to try and understand this but never got to any conclusion at all… I’ve been modelling a character in blender for a while, what I did was I made a mesh which I then sculpted, and then I retopologized it, because from ehat I’ve read, that’s the thing to do after having finished sculpting.
The problem now is that I want to animate it and I don’t know if I’m supposed to animate the sculpted mesh or the retopologized one;
If I’m supposed to colour (apply materials) one or the other, because from what I’ve read when I retopologize I lose detail but not that much, I also have the UV maps done (I’m appending the character from another blender file as an object), so the character should be nice and tidy but it just looks kind of simple;
Finally I have an animal, I want to get it moving and opening and closing the mouth for speech, I am supposed to do his with the retopologized model , or so I believe, but since it’s not looking beautiful I don’t understand what’s going on…
I would very much appreciate some help, I’m kind of lost in this, If I haven’r been clear please let me know where and I’ll try and explain it better.