Hey, im new to blender and need to pick it up quickly for my job and therefore have a few questions. I am pretty experienced with Maya and Pixar’s Renderman but know nothing about the Blender other then the basics of the UI. I was wondering if someone could answer a few useful questions.
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Which way is better to model in Blender, tri’s or quads? or does it depend on the renderer you use with Blender?
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Which renderer works/integrates best with Blender or is Blenders rendering software good?
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Whats the best way to smooth a mesh surface in Blender? with the smooth option in edit mode when you press w? or is there a better one.
Im used to using a subdiv scheme in renderman, and when im not using renderman, subdiv proxy usually works good; im just wondering what the equivalent is in Blender.
Thank You very much for your time.