hello non destructive bevels for subdiv modelling are limited, you need to apply your bevels to edit the topology of them, and then fix the topology, remove ngons as possible (some ngons can be good and others can be bad for the topology depending the case, or the shape your are working on), avoid poles with more that 5 edges conected…
here is my example:
blockout the model, and after done the blockout then select the sharp edges…
Oh i get it, applying the modifier and then adjust the topology. I think it’s too difficult for me to do since i just started using blender…I thought there was like a dedicated command or something
anything you will have to apply and edit the topology, even without sub div modelling… in very simple models the non-destructive workflow can be kept there, but when the more complex is the model, the more you will need to edit it and apply stuff destructively…
like for example my model:
this is all done with subdiv, using some shrinkwrap techniques to fix pinching, and and shape with good topology mostly as i could (not wireframe included in the screens)…