Nooby question here about general workflow:
Imagine i want to model a house.
It’ll need to consist of various, very different parts. Roof material, windows, bricks etc.
My question is, what is the correct (or good) workflow to do this?
Does each part need to be it’s own object? Ok, that’s do-able. But what if i later want to re-size it? Do i need i just rubberband everything and resize?
But i would imagine there’s some way to have all object part of an “uber” object, then i just click on that in the top right of the interface, and then re-size that?
Or if i want to make many instances of the house, i’d imagine it’s easier to just instance the uber-object, rather then instance each constituent part many times.
Sorry, real basic question! … Thanks!