So, before I send another image that I’ve spent waaaay too long on, I whipped up a basic form with a UV-mapped texture, two objects parented to the main object, an alleged ‘background’ image, and some very basic lighting.
I’m using Cycles render, Nvidia GTX660M card [384 CUDA cores] and the thing still took 17.36 minutes to take 1000 passes. Some of my other images take 2.5 hours to render, and I’m trying to discern the following:
What are fundamental flaws in my scene setup?
Why are my textures looking like garbage? Even short of using Normal mapping, Specular mapping, and the rest… the image quality itself looks like hell.
Why does the background image, which was a 2621 x 2196 .hdr image look so blurry, and why on EARTH is it showing up as a circular vignette?
I have a lot of the pre-sets in place, but I’ve tweaked some other things. Essentially, what I’m looking for is:
How to set-up an image (do I need separate layers?) so the objects in the foreground don’t cast shadows on what is supposed to be the backdrop
How to speed up my render times
Why am I having such difficulty any time I UV-map an image?
Here’s my Blender File, and a .jpg of what I’m getting in my 1000 pass render:Forum Test.blend (634 KB)
This mess is embarrassing, but I really need to quit running into a brick wall before I can submit something viewable. My apologies to your eyeballs, everyone.
Also: Is there ANY way to keep the images in the UV Editor/ Image Textures part of the file so I can transfer them? Good Grief!