Graham_Dee
(Graham Dee)
September 22, 2008, 12:36pm
1
(Blender 2.46) I have a 50x50 plane, extruded the two sides and back by 50, subdivided it so I have an open box. When I render it (F12) with the camera at a distance to try to see the whole thing, the back wall disappears, if I postion it close, it reappears.
Anyone know why this is the case and how I can work around this?
Atom
(Atom)
September 22, 2008, 12:39pm
2
Could be the clip distance of the camera, right?
Select the camera, press F9 and try to extend the distance. That might be it.
harveen
(harveen)
September 22, 2008, 12:50pm
4
http://blenderartists.org/forum/showpost.php?p=185675&postcount=2
with the Camera selected, I would open the edit buttons, press the ‘ShowLimits’ button and increase the ‘Clip end’ value to include the furthest object in the scene. If you have each 3D window set to the same clip end, you can see exactly as far as the camera can. If certain objects in your scene have missing faces/sections then increase the camera ‘Clip end’ value.
‘Clip start’ can be increased to ‘see through walls’ for example. If you want to render the inside of a room, instead of having to delete a wall, increase the ‘clip start’ value to ‘see through’ the wall.
The ‘Draw size’ value will increase the visual size only of the camera in the 3D window, useful if you have a large scale scene (ie Wings import). This is also useful to see the field of vison the camera has.
‘Show Limits’ button lets you see a representation of the camera’s maximum distance it can render.
‘Lens’ value. This sets the zoom level of the camera. The closer to zero you get the wider the field of vison. A fish eye lens effect can be acheived with a lens setting of 10 or less. Higher values will create the same effect as a zoom lens. If you use a lower value you will have to move the camera closer to the objects in your scene, the higher the value the further away you will have to move the camera. The default value of 35 is usually fine for 90% of projects.